Chinese Text For Maya 2015 Mac



Click in the paragraph of text you want a line under. Click on the HOME Tab > BORDERS button — Bottom Border is usually the default. This places a line across the page, underlining not just the text but the rest of the row, too. How

To run Maya in English within a non-English OS environment (Mac OS X): Click the System Preferences icon. Select Language & Region. Add your preferred non-English language to the Preferred lanugages. Select the new langauge as your primary language for your OS. Restart your computer. If you install the English version of Maya on Mac OS, Maya will continue to run in English regardless of the language set for your operating system.

Ipad applications download cracked. It's not very complicated, it's just an extenstive list so there's a bit of scrolling. The 'MayaStrings' file is in the 'resources' folder inside the Maya installation folder, just make a backup copy. Open the file in Notepad or a more robust text editor if available, if it has line numbering that would be great so you can scroll with more accuracy if you need to edit later. The '_mac', '_nix' and '_win' suffixes correspond with the operating systems Mac, Linux and Windows and the '11,1,0,0,0,0,Lucida Grande' portion is just the font size followed by some boolean values for whether or not the font will have bold, italized, underlined, strikethrough formatting respectively (the sixth value changes the font entirely and I didn't dig too much into the usefulness of that), then of course there's the font name (which you can change to any installed font if you wish). Originally Posted by Gen Very helpful and works for Maya 2014 and 2015. Thanks very much. Found this line down a little which I think explains the numbers: s_TschemeResources.raFontCharacteristics = 'pixel,bold,italic,underline,strikeOut,fixedPitch, family'.

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Vray For Maya 2015

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What's Fixed? Fixes included in this release are detailed in the following list containing bug numbers and corresponding descriptions. Mac cut and paste commands. Bug Number Description API Over 130 new classes have been added to the Python API 2.0, including MPxNode, MPxData and much of the Rendering API.

Maya

Over 15 devkit examples are also available, and can be found in the devkit plug-ins scripted directory of the Maya installation. All Python 2.0 devkit examples are named with the prefix py. For more information, see the Maya Developer Help:.

Limitations The following section describes limitations, workarounds (where applicable) about this release. Bug Number Description Bifrost MAYA-32190 The mental ray render for the BifrostLiquidMaterial will not match the viewport. Vorticity is not supported in the viewport and diffuse weight remap is handled differently by mental ray. MAYA-32763 The default value of 0.5 for Master Voxel Size may be too small to generate voxels on some emitting meshes below a specific scale, including primitives.

For example, no voxels will be generated for a default polySphere with radius=1. Workaround: To generate voxels, either lower the Master Voxel Size or increase the size of the sphere. MAYA-32869 Bifrost scene is getting evaluated over and over during batch render when runup is enabled. Workaround: Disable Runup. MAYA-33644 Bifrost: Resulting Simulation motion seems incorrect and seems due to Collision objects Conversion Thickness. Fluid will react with a surface tension type behavior even when stickiness is set to zero.